The Long Front 1918 · In development
For video creators
Making a first-look video, a strategy feature or a development story? Here is a quick introduction to The Long Front 1918.
The game in one sentence
A turn-based battlefield game about positioning, reconnaissance and deciding when to strike, made by Felix Did It Studios.
Three useful angles
- One decision: show a real choice of position, then the action it makes possible.
- The shot: show the fire-control gauge and the resulting impact in one clear sequence.
- The prepared defence: show a Sapper constructing sandbags or wire.
What is available now?
The press pack contains six development screenshots, a fact sheet and contact details. They come from an earlier development build and may differ from the release version. The game’s launch date and price have not been announced.
Preview enquiries
Email press@felixdidit.com with your channel link, the kind of coverage you make and your preferred timing. Preview access will be discussed when a suitable build is ready; this page does not promise immediate access.
Credits and accurate coverage
Game: The Long Front 1918. Studio: Felix Did It Studios. Please identify these screenshots as development images. Keep captions separate from gameplay, preserve the image’s meaning and avoid presenting an unannounced release date or price as confirmed.
Planned launch modes are Computer, Pass & Play and Nearby. Nearby is play between people nearby on separate devices; do not describe it as worldwide matchmaking. A fourth mode, Online Multiplayer, is coming; availability will be announced.